![]() ![]() With the release of Advanced Dungeons & Dragons 1st edition, the beholder appeared in the first edition Monster Manual (1977), where it is described as a hateful, aggressive, avaricious spherical monster that is most frequently found underground. Advanced Dungeons & Dragons 1st edition (1977–1988) In 1991, it appeared in the Dungeons & Dragons Rules Cyclopedia. The beholder later appears in the Companion Rules set, in the Dungeon Masters Companion: Book Two (1984). It is described as a "Sphere of Many Eyes" or "Eye Tyrant", a levitating globe with ten magical eye stalks. The beholder was introduced with the first Dungeons & Dragons supplement, Greyhawk (1975), and is depicted on its cover (as shown in the section below). Rob Kuntz's brother Terry Kuntz created the Beholder, and Gary Gygax detailed it for publication. ![]() Unlike many other Dungeons & Dragons monsters, the beholder is an original creation for D&D, as it is not based on a creature from mythology or other fiction. Beholders have been used on the cover of different Dungeons & Dragons handbooks, including the fifth edition Monster Manual. Beholders are one of the few classic Dungeons & Dragons monsters that Wizards of the Coast claims as Product Identity and as such was not released under its Open Game License. The beholder is among the Dungeons & Dragons monsters that have appeared in every edition of the game since 1975. It is depicted as a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities. The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game. There is also a helpful cheat sheet of zombie examples ranging from an undead Kobold to a Gray Render Zombie.Tom Wham's illustration of a beholder from the Advanced Dungeons & Dragons Monster Manual, 1977 A smaller creature will do 1d4 damage while a colossal zombie will hit you for 4d6. But the amount of damage a Zombie can dole out depends greatly on the size of creature your evil wizard is reanimating. As shambling undead monstrosities, they’re clumsy as a rule. That wasn’t a thing I ever had a question about, but 3E has the answer for you anyhow. Third Edition is very specific to let you know that Zombies are “not pleasant to look upon. Some of these Zombie types have quite a bit of strength and health, but your average run of the mill common Zombie is still relatively weak and shambling, so fingers crossed you run into one of them. The Zombie Lord can cause one of six effects in an encounter, ranging from weakness to instantaneous death. There’s now a “Ju-Ju Zombie” which is crated when a wizard drains the life of a humanoid creature with a spell, and a “Zombie Lord” which is a living creature who has taken on the powers of the undead for themselves. Going from less than a page to an entire two page spread, second edition Zombies have a lot more to them. There’s a chance that your party may encounter one and re kill the poor thing before they get a single swipe in. A Zombie may feel compelled fight until it’s literally to destroyed to continue, but they always have the very last initiate slot. But while they are unfeeling and never tire, they are slow. They can follow previously spoken commends to a pretty limited degree. ![]() Like many undead creatures in D&D, Zombies are animated corpses under the command of an evil magic user. But is this version as scary as the classic movie version? Or can your level one party take one down on their way to the real adventure? First Edition So of course they have been a part of Dungeons and Dragons since the very beginning. Coming from real-world monster lore, to a horror movie staple, they are often synonymous with terror and fighting for your life. Zombies are some of the most classic monsters out there. Shambling, undead, and unintelligent, D&D zombies are pretty similar to the ones from movies with a few twists up their tattered sleeves.
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